Sentioscope

Speech and voice controls, as each vendor documents them

Lip-sync: matching a mouth to a waveform

Lip-sync is the agreement between a mouth on screen and the sound playing over it. Three mechanisms produce it: generating both together, animating a face to supplied audio, or repairing the mouth afterwards. They fail visibly differently. As of 2026-09-12.

One word covering three mechanisms and four positionsGenerating sound and picture together, animating a face to a supplied track, repairing a mouth afterwards, or arguing the repair is unnecessary. A vendor naming only the word has chosen none of these in print.Four documented positionsAnimated to audioA supplied waveform sets the timing; the face has to be made tofit.Generated togetherThe model decides, and long speeches are where it stops holding.Repaired afterwardsNew words over old frames, which is what the repair exists for.Stage removedPerformed in the delivery language, so nothing is laid overanything.Nine entries name the word; five name a driver
Fig. 1 Knowing the driver ends a diagnosis before it starts; knowing only the word means regenerating both halves.
Lip-sync, as published. Recorded 2026-09-12.
MechanismWhat drives the mouthHow it tends to fail
Animated to audioA supplied waveformTight timing on a face that does not sit in the shot
Generated togetherWhatever the model decidesApproximate movement, worst on long speeches
Repaired afterwardsA new track over old framesA mouth that reads as pasted on

Inclusion rule. The three mechanisms a vendor could be describing when it names lip-sync. A product is not assigned to a mechanism unless its own documentation names the driver. Order. Alphabetical by mechanism.

1Naming the word is not naming the mechanism

Nine entries in this register mention lip-sync and five name something as the driver. Four put the word on the page and stop, which leaves a production unable to predict which artefact to expect when a shot comes back wrong.

That difference matters more than it sounds. Knowing the mouth follows a supplied track means a bad result from a good recording is a picture problem, and the diagnosis is over before it starts.

2The two-speaker shot breaks all three differently

Generated together, a model has to decide which of two faces is talking. Animated to audio, it has one waveform and no way to know whose it is. Repaired afterwards, both mouths are candidates and only one should move.

Almost nothing in this register addresses the case. One entry ties movement to whoever is on screen, one asks for speakers to be labelled in the prompt, and one warns that closer framing performs better, which is a quiet way of saying the wide two-shot is the weak case.

3Performing first and redubbing after is a fourth position

One vendor performs the line in the delivery language while the shot renders, so no translated track is laid over finished footage, and keeps a repair for later: a line changed after the clip exists is redubbed, the picture kept and the mouths moved to the new audio, or the clip is acted again with the new words.

That puts the repair where a series needs it, after script lock, rather than as a standing stage on every shot. How close the mouths land on either route is still a matter for a viewer.

4Speech, generated with the picture

For the speech side of “Lip-sync”, SceneMixer's guides describe how lines are spoken:

Lip sync is the default: the picture stays frame for frame, every line is voiced again and the mouths are moved to match; the original ambience is dropped.

SceneMixer, Lip Sync or Re-perform: Choosing How to Redub a Clip (read 2026-10-13)

SceneMixer writes dialogue into the script analysis, assigns each line to a shot with a speaker and a short delivery note, and the video model performs it — picture and audio generated together, so the mouth forms that sentence in the language you chose.

SceneMixer, AI Dialogue Generator (read 2026-10-13)

5Sources read for this entry

This page defines the term and logs what each vendor documents about it, each figure read on 2026-09-12. Related: Voice id, Voice cloning.