Where an accent is written when a voice is generated
Three entries document a way to ask for an accent, and each puts the request somewhere different: in the description used to design a stored voice, in the native audio of a video model, or in a line describing a character's voice that the model performs on every line that character speaks. As of 2026-10-13.
| Model | Where the accent is asked for | When it is fixed |
|---|---|---|
| Kling AI | In the native audio, alongside five languages | Per generation |
| Runway | In the description used to design a custom voice | When the voice is created |
| SceneMixer | In the character's voice description | On every line, while no preset or recording is attached |
Inclusion rule. Entries whose documentation names accent or dialect as something a request can specify. A language list with no mention of accent does not earn a row. Order. Alphabetical by model name.
1Three places for one request, and three kinds of consistency
Where the accent is asked for decides how it behaves across a season. Written into the description of a voice that is then created and stored, it is fixed once and every later use inherits it. Written into the native audio of a video call, it is asked for again on each generation. Written into a line attached to the character, it travels with every sentence that character speaks without anyone repeating it.
The first and third are set once. The second is a per-call instruction, and a per-call instruction is the kind that gets forgotten in episode nine.
2A recording overrides a description
One entry states the rule plainly: once a preset is matched to the character or a recording is uploaded, the description is no longer what is performed, and an accent written there goes nowhere. Its guide recommends checking for an attached voice before generating.
The same tension is built into the voice-design entry, which offers two separate routes to a voice, a sample or a description of at least twenty characters. An accent belongs to the description route; a sample carries whatever accent its speaker had.
3Accent, dialect and a different language are three settings
One model documents dialects and accents next to five languages and allows dialogue to switch language inside one scene. Another sets the dialogue language per project, from fifteen named languages plus Cantonese, and leaves the accent to the character's own description within that language.
The distinction matters for a production with a mixed cast. A character who speaks the project's language with a regional accent is a description; a character who speaks another language is a language setting, and the two are not interchangeable.
- Asking for an accentDialects and accents are rendered alongside the five native-audio languages, and dialogue can switch language within one scene
- Audio sourceNative audio on VIDEO 3.0 in five languagesgenerated with the picture
- Asking for an accentA voice designed from a description should name tone, accent, pacing and personality
- Voice sourceA voice can instead be asked for in words, with the description required to run at least 20 charactersa route that needs no recording
- Per-character bindingA voice is created asynchronously, reaches a ready state with a preview, and is then referred to by its own ida stored voice object
- Asking for an accentAn accent written into a character's voice description is performed on every line that character speaks
- What overrides the requestOnce a preset is matched or a recording uploaded, the description is not used, so an accent written there is not performed
- A voice written in wordsBy default each character's voice is a line of description, covering age, weight, pace and where it sits, which the video model performs
- LanguagesDialogue is set per project to any of 15 languages, with Cantonese a 16th for dialogue onlya named list of 15
4Sources
Every line is read from the vendor documentation linked on the speech controls page, checked 2026-10-13. What counts as documented is on how read. Nearby: Changing a line, Second language, Keeping a voice.